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Addams Family, The
(Bally , 1992)
The #1 selling pinball game of all time! Explore the Addams family mansion and raid treasure from the vault. Thing “lends a hand”, picking up the ball and flipping flippers for you! Special Collector's Edition adds prizes from Cousin It's Hideout.
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Attack From Mars
(Midway , 1995)
Meet pinball's answer to those campy, broccoli-headed aliens that invaded Earth in pulp comics and toys of the 1950s. Shoot the flashing, 'spinning' saucer and bouncing, rubbery-armed Martians to save the countries of the world, then mount a counterattack on Mars itself!
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Bram Stoker’s Dracula
(Williams , 1993)
Francis Ford Coppola’s early 90’s Dracula film tried more than a lot of previous cinematic efforts to really stick to the book. As such, it is a wholly dark, violent, eerie and tragic film. More than a lot of pinball tables, Dracula really captures this essence, and is a great example of just how moody a pinball experience can be. While truly one of the stranger, more morbid tables one can play, it is more than just mood, and is full of special, original and satisfying pinball content!
For one, all three of the multiball modes can be triggered simultaneously. This leads to an absolute scoring blitz, as all of the jackpots are lit and stackable! Doing this takes a bit of planning, and a deliberate effort to light the correct spots before triggering mulitball, but the end result is well worth it, and it is actually quite possible to pull off.
The eerie Mist Multiball definitely deserves mention, as a ball glides across the playfield by itself, guided by some unseen hand. Knocking this ball from its spectral trail with one of your own triggers the scoring mode, and you get to keep the haunted one in play. A particularly fun video mode is also present here, with the player using the left and right flippers to shoot waves of attacking wolves.
Brimming with movie-accurate sound, haunting music, and dementedly atmospheric gameplay, Dracula is a gem in the already strong Williams lineup. Just be happy you get to play it in a nice loud arcade - playing this one alone in a basement could get pretty dark!
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Champion Pub
(Bally , 1998)
Hailing from Chicago, Illinois and weighing in at 300 lbs, The Champion Pub pinball table has landed at Ground Kontrol, ready to rumble!
Skip the locker room – but hit the change machine – and prepare to face 10 different pinball pugilists from around the globe! Build up your health bar by hitting the heavy bag in the center, attempting the jump rope (where your ball literally jumps up to avoid a rotating gate) or pounding the speed bag (time your flipper presses to punch the bag as many times as possible!)
Once you’re fighting fit, enter the ring – and the heavy bag will rotate to reveal an animatronic boxer with his arms swinging! Shoot the ramps to light a jab combo, and shoot up the center ramps to complete it. If you flip like a butterfly and shoot like a bee, you’ll knock his block off and advance to the next rank!
It’s not all about bare-knuckle brawling, though – there’s plenty more to do in this turn-of-the-century trip. Score points and an extra ball by keeping the floors clean in the Spittin’ Gallery, play a hand of poker, and make the pub go ballistic by activating Multibrawl!
The Champion Pub is easily one of the most creative pinball games you’ll ever play.
“Come on in & pound a few!”
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Cirqus Voltaire
(Bally/Midway , 1997)
Marvel at the mystery of Cirqus Voltaire! Brilliant colors, lively gameplay and innovative features are the hallmarks of this late-model Williams pin. Battle the crazed ringmaster as he pops up from the playfield and captures your ball, balancing it precariously on his head! Cannon fire, a disappearing "boom balloon" bumper and death-defying high wire balancing acts all await you. WIth six different multi-ball modes, there's always something new to discover under the big top!
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Creature From The Black Lagoon
(Williams , 1993)
While it does stick to its classic monster movie inspiration, Creature from the Black Lagoon pinball is really more of a love letter to the drive-in movie theatre experience of bygone years. The successful player will eventually start the show, and enjoy the Creature in all his spooky, holographic glory, but until then it’s all rockin' tunes and date-night popcorn. The five officially licensed hit songs from the 50s and 60s serve as effective background melody making this game as musical as it is fun!
From John Trudeau - who worked on Judge Dredd and Bride of Pin*Bot, among others - Creature is a table that deserves its passionate fan base. Most of the scoring targets will escalate with an appropriate animation as the player progresses through them. Among these are teenage Romeo trying to score a kiss, several treats from the concession stand, and the unforgettable “MOVE YOUR CAR” sequence with its explosive conclusion! The DMD truly demands your attention in this visually-driven pinball title.
Completing four of the game’s objectives will light F-I-L-M, then the locks, and finally multiball. It's in this mode where the lights dim, the movie starts, and the spooky hologram of the titular Creature haunts the playfield. It’s actually not the easiest multiball to achieve, but it's worth the work to see the game's dedication to the theme!
Take a trip back to the golden era of drive-ins with Creature From The Black Lagoon pinball, and don't forget to to hit our snack bar at intermission!
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Doctor Who
(Bally , 1990)
The seven Doctors are fleeing from the relentless Daleks, and only you can rescue them! Hit the "Time Expander" to raise it out of the playfield one level, then another(!), and complete the targets inside to enter the Time Expansion and banish the Daleks and their evil leader Davros once and for all.
Listen to the memorable original theme music and quotes from the good Doctors as you play. Artwork includes famous scenes from the series and a talking, flashing Dalek perched atop the backbox.
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Indiana Jones: The Pinball Adventure
(Williams , 1993)
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Judge Dredd
(Bally , 1993)
You are the law! Bally’s 1993 pinball Judge Dredd dares you to brave the most dangerous city ever: Mega-City One, teeming with criminals, crooks, and all types of creeps! Only one man can keep the peace: Judge Dredd! Pursue perpetrators, take down a murderous sniper, destroy a battle tank or jail someone for bad gas – the action is fast, frenetic and often hilarious! Based on the original 2000 AD comic (and not the Sly Stallone film adaptation), Judge Dredd keeps the same bizarre, dark humor of the source material and pulls no punishment.
Want to skip to multiball? Drop an extra credit to activate “SuperGame”, an instant 2-ball multiball with 4 unique modes: Mad Bomber, Deadworld Attack, Traffic Jam and Prison Break. Each mode has its own objectives, and if you’re quick to light the J-U-D-G-E targets, you’ll start a 6-ball frenzy multiball! Your mission to protect and serve pinball doesn’t end there, though: Advance crime levels for your chance at a 100-million point shot!
Judge Dredd is a fantastically detailed widebody “SuperPin” table released the same year as other classic widebody games like The Twilight Zone, Star Trek: Next Generation and Indiana Jones: The Pinball Adventure, to name a few. If you’re a fan of those games, you’ll love Judge Dredd’s unique style. Sentence yourself to an evening of fantastic pinball: Play Judge Dredd today!
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Junk Yard
(Williams , 1996)
Relive pinball history with a trip to the Junk Yard! Crazy Bob’s bric-a-brac is your treasure as you explore the yard and collect parts to build wacky gadgets and vehicles.
You’ll need a toaster gun to take on Spike the killer dog, and don’t even think about a Great Jalopy Race until you’ve got your very own junk yard jalopy. It all leads up to a final battle with Crazy Bob himself in outer space!
This game’s packed with fun toys and features like Crazy Bob’s crane, the old fridge, Spike and his dog house, and of course – the Great Toilet! The attention to detail doesn’t end on the playfield, though: the video modes, sounds and animations are packed with references to classic Williams games like Attack From Mars, Creature From The Black Lagoon, and more.
Each time you play Junk Yard you’re sure to see something new, so don’t throw away another minute – play Junk Yard today!
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Lord Of The Rings
(Stern , 2003)
As complex as the book, as fastpaced as the video game, and as pretty as the movie, Lord of the Rings pinball will become your favorite new game before you know it! Win the rings of Dwarves, Elves, and Men, forge The One Ring, then play all three movie multiball modes to destroy it. Playfield includes a giant Balrog guarding the pass to the One ring, intricate towers you can knock down with skillful shots, and over a dozen die-cast miniatures of the heroes and villains of Middle Earth.
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Pirates of the Caribbean
(Stern , 2006)
The greatest pirate adventure of all time is now a pinball machine at Ground Kontrol. Sink ships and battle the Kraken to defeat Davy Jones and win the Dead Man's Chest.
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Scared Stiff
(Bally/Midway , 1996)
If you’ve never played this old bat from designer Dennis Nordman, you’re missing out on one of the most stylish and humorous pinball experiences of all time. It’s just loaded with cheeky innuendo and geeky in-jokes about horror movies and pinball tables!
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Simpsons Pinball Party, The
(Stern , 2003)
A seemingly endless string of memorable moments and characters make The Simpsons a perfect theme for this recent table from Stern. Mayor Quimby, Cletus the Slack-Jawed Yokel, Comic Book Guy, Professor Frink - you name ‘em, they’re here, and they brought pinball jokes!
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Sopranos, The
(Stern , 2005)
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South Park
(Sega Pinball , 1999)
"This pinball machine's got the farts!" Chef and the boys, Terence & Philip, and the citizens of South Park 'cut loose' with all the rude and lewd commentary you'd expect from the scathingly funny and scatological cartoon show. Flush your "salty chocolate" balls down the toilet to summon Mr. Hankey for multiball, and repeatedly kill Kenny (you b*stard!)
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Spider-Man
(Stern , 2007)
Released in response to the recent trilogy of Spidey’s movies, this table pits the webslinger against his four most gruesome foes: The Green Goblin, Sandman, Dr. Octopus and Venom! Spider-Man is the pinnacle of modern, high-tech pinball. Both old schoolers and newcomers dig it for its deep gameplay with lots of modes and shots galore! Remember: “With great pinball, comes great replayability.”
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Star Trek: The Next Generation
(Williams , 1993)
Boldly go where no pinball player has gone before with the cast of this memorable TV series as your crew. Complete missions, battle the Borg, and explore The Final Frontier with an amazing 6-ball multiball. Make it so!
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Star Wars Episode 1
(Williams , 1999)
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Tales Of The Arabian Nights
(Williams , 1996)
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Terminator 2: Judgment Day
(Williams , 1991)
Focused, fast, and relentless like its namesake, this early '90s pin keeps things moving with an open playfield and simple layout. Fast, full-playfield loops and turnarounds send the ball directly back to the flippers for continuous action. “Ah'll be back.”
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The Walking Dead
(Stern , 2014)
The TV series successfully adapted the hit comic series and now Stern’s taken the zombie-killing chaos to the pinball world. Sights and sounds from the show add to the ambience, and the playfield has artwork packed with plenty of references for fans of The Walking Dead. The show’s special FX makeup designer Greg Nicotero even designed the disgustingly detailed zombie toys!
Plunge into the post-apocalyptic world, and get ready to do battle. Shoot drop targets to collect supplies and do it again to activate Blood Bath, where every shot is worth 5,000 points. Enter the tunnel past the pop bumpers and earn more and more points with each successive shot, while you’ve got time. Bash the Well Walker to start Well Walker multiball. Looping left and right ramps keep your ball moving quickly through the back of the table, but stay vigilant, as you can kill extra walkers each time a crosshair target is lit. The prison building might offer temporary sanctuary, but not before you clean it out! During prison multiball, hit the “Stab” standing targets to collect kills and increase the kill multiplier, and keep hitting and relighting jackpots to light the Super Jackpot! Hardcore pinball fans will also appreciate a throwback feature rarely seen: Rollover star targets with an updated design. This game’s got fast and fun gameplay that offers some cool twists on classic ideas.
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Theatre of Magic
(Bally , 1995)
"Stupendous displays of spellbinding power" are to be expected when you enter this game's world of illusion, where the impossible becomes reality. Watch the ball levitate, disappear, and suddenly reverse direction due to amazing unseen forces. Hit the Magic Trunk to perform tricks of your own, such as escaping from a strait jacket or safe, or juggle three balls during the many multiball modes.
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Twilight Zone
(Williams , 1993)
You are about to enter another dimension: A dimension of space. A dimension of time. A dimension of mindblowingly awesome pinball. That’s right, the legendary Twilight Zone pinball machine exists in your dimension at Ground Kontrol!
For pinball fans, Twilight Zone needs no introduction. For the uninitiated, here’s a quick run-down of just a few of its innovative and unique features:
- A functioning “gumball” machine that vends pinballs across the table;
- A clock that tracks your progress into the Twilight Zone;
- An invisible “Power” you must battle using only your wits and the laws of physics; and, most infamously:
- The “Power Ball,” a lightweight and lightning-fast mutant pinball that randomly appears on the playfield.
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White Water
(Williams , 1993)
Speed through raging rapids and drive Bigfoot nuts with this table's star, "Wet Willie"!
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World Cup Soccer
(Bally/Midway , 1994)
World Cup Soccer is a sought-after, entertaining machine from the always-inspired designer John Popadiuk. Popadiuk is also responsible for such greats as Tales of the Arabian Nights, Theater of Magic, and Cirquis Voltaire. In World Cup, the 1994 soccer championship games were well-commemorated with an accessible, rewarding table that just about anyone feels comfortable playing.
Right away, the player will notice the giant spinning soccer ball, just to the right of the main playfield. Contact with this object will cause the ball to veer off unpredictably, and adds an element of randomness to the game. At the back of the field is a goal, guarded by a moving goalkeeper, and the player can repeatedly land this satisfying shot for big points. The trademark Magna-Save feature allows the player a chance to rescue a ball doomed for draining, by quickly hitting the separate Magna-Save button. Doing this requires the lighting speed of a goalie, but is an excellent way to keep a good ball going. In addition, the ramp game in World Cup is particularly epic, and really pits the player against gravity.
Beautifully arranged with custom green and purple lighting, Ground Kontrol’s well-maintained copy of World Cup plays particularly well, good enough for the most discerning pinhead.