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Video Goodness

Welcome to the main event: Over 90 of the best arcade games from the past four decades, all in an authentic gameroom environment. Original cabinets, original gameplay and original quarter slots, just like you remember! Pull on some Pumas and terrycloth wristbands, get in your stance, and prepare to immerse yourself in the electric glow of years gone by.

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  • 1943 (in "Trigger Zone" cabinet)

    1943

    (in "Trigger Zone" cabinet)

    Manufacturer: Capcom
    Release Date: 1984
  • 720º

    720º

    Manufacturer: Atari Games
    Release Date: 1986
  • A
  • Area 51 (in "Area 51/Maximum Force" cabinet)

    Area 51

    (in "Area 51/Maximum Force" cabinet)

    Manufacturer: Atari Games
    Release Date: 1998
  • Area 51: Site 4

    Area 51: Site 4

    Manufacturer: Atari Games
    Release Date: 1998
  • Arkanoid (in "Multicade" cabinet)

    Arkanoid

    (in "Multicade" cabinet)

    Manufacturer: Taito
    Release Date: 1986
  • Asteroids

    Asteroids

    Manufacturer: Atari
    Release Date: 1979
  • B
  • Bubble Bobble

    Bubble Bobble

    Manufacturer: Taito
    Release Date: 1986
  • Burgertime

    Burgertime

    Manufacturer: Bally/Midway
    Release Date: 1982
  • C
  • Capcom Vs. SNK: Millennium Fight 2000

    Capcom Vs. SNK: Millennium Fight 2000

    Manufacturer: Capcom
    Release Date: 2000
  • CarnEvil

    CarnEvil

    Manufacturer: Midway
    Release Date: 1998
    Step right up and send the undead packing! The 1998 shooter "CarnEvil" is your ticket to an anguished amusement park, resurrected from a cemetery thanks to an ancient curse. Sounds fun, right? Well, it's certainly a blast: Your firearm is your best friend as you battle wave after wave of bizarre creatures to try and defeat the mad ringmaster himself, Professor Ludwig von Tökkentäkker. Sharp shooters can collect weapon upgrades to mow down Tökkentäkker's minions with machine guns, flamethrowers and even acid rounds - sure to melt even the most gruesome ghouls like a triple-scoop of ice cream. CarnEvil's creative and colorful graphics run at a snappy 60 frames-per-second, so the action doesn't slow down even when you're mobbed by monsters. CarnEvil proved a huge hit when it was first released, and it's still one of the best arcade shooters ever made. Despite its success, CarnEvil never made it to home consoles - which just means you've got one more excuse to visit Ground Kontrol tonight! Rid Greely Valley of Tökkentäkker's curse - play CarnEvil today!
  • Centipede (in "Multicade" cabinet)

    Centipede

    (in "Multicade" cabinet)

    Manufacturer: Atari
    Release Date: 1980
  • Centipede

    Centipede

    Manufacturer: Atari
    Release Date: 1980
  • Championship Sprint

    Championship Sprint

    Manufacturer: Atari Games
    Release Date: 1986
  • Cruis’n Exotica

    Cruis’n Exotica

    Manufacturer: Midway
    Release Date: 1999
  • Crystal Castles (in "Multicade" cabinet)

    Crystal Castles

    (in "Multicade" cabinet)

    Manufacturer: Atari
    Release Date: 1983
  • D
  • Dance Dance Revolution Extreme

    Dance Dance Revolution Extreme

    Manufacturer: Konami
    Release Date: 1999
  • Dig Dug

    Dig Dug

    Manufacturer: Atari
    Release Date: 1982
  • Donkey Kong (Pauline Edition)

    Donkey Kong (Pauline Edition)

    Manufacturer: Nintendo
    Release Date: 1981
  • Dr. Mario

    Dr. Mario

    Manufacturer: Nintendo
    Release Date: 1990
  • Dragon Blaze (in "Trigger Zone" cabinet)

    Dragon Blaze

    (in "Trigger Zone" cabinet)

    Manufacturer: Psikyo
    Release Date: 2000
  • F
  • Final Fight

    Final Fight

    Manufacturer: Capcom
    Release Date: 1989
  • Frogger

    Frogger

    Manufacturer: Sega/Gremlin
    Release Date: 1981
  • G
  • Galaga

    Galaga

    Manufacturer: Namco
    Release Date: 1981
  • Gauntlet: Dark Legacy

    Gauntlet: Dark Legacy

    Manufacturer: Midway
    Release Date: 2000
  • H
  • House Of The Dead, The

    House Of The Dead, The

    Manufacturer: Sega
    Release Date: 1997
  • J
  • Joust

    Joust

    Manufacturer: Williams
    Release Date: 1982
  • M
  • Marble Madness

    Marble Madness

    Manufacturer: Atari Games
    Release Date: 1984
    Race your marble through maddening mazes and avoid deadly obstacles! Will you roll over the finish line just in time, or spin out of control? Marble Madness challenges the player with a fast-paced spin on platforming gameplay that's all about quick thinking and even quicker reflexes. You control a marble tasked with navigating a pseudo-3D course from an isometric perspective, giving you a birds' eye view of the action. What starts off simple with a roll and a hop soon becomes a hectic hustle to reach each level's goal in time, as each second counts towards your score and your game time - when you're out of time, it's Game Over! Roll down and play it today!
  • Mario Bros.

    Mario Bros.

    Manufacturer: Nintendo
    Release Date: 1983
  • Mario Kart Arcade GP 2

    Mario Kart Arcade GP 2

    Manufacturer: Nintendo
    Release Date: 2008
    It’s a natural fit for the exciting races of Mario Kart to end up in the arcade. Mario Kart game play makes so much sense for the arcade; it’s a wonder why we didn’t see a sit down version sooner! In any case, when Namco Bandai and Nintendo finally teamed up to release a Mario Kart game for the arcades, it immediately became one of the best racers to hit the scene. While folks are familiar with Nintendo’s kart racing series on home consoles, the action translates perfectly to a competitive, immersive and most of all fun racing experience in the arcade! Players choose from 13 racers, which include a lot of the classic Nintendo characters and also a few from Namco’s stable, like Ms. Pac-Man and Blinky the ghost. Each track has several power-ups scattered throughout the level, with varying effects. Boost your speed with a Dash Mushroom or a Thunder Cloud (but be careful to pass it on before lightning strikes!), strike your opponents with a Green Shell or a Needle Bomb, or trip them up with a Banana Peel! And if you’re lucky enough to find a Star, it’s easy riding while you’re invulnerable to any attack. The player can also take their picture with Mario Kart GP 2’s on-board camera, and display it onscreen while racing! The classic Mario Kart game play is intact here, with the heavy item use and course interaction. Each of the game’s 16 racetracks is a colorful, themed experience, showcasing myriad Mario locations. Some of the favorites return such as a Boo’s Mansion course, WaLuigi Stadium, and the dreaded Rainbow Road. Each level is accompanied by commentary relevant to the action, which simulates a live broadcast of the race. This is the second edition of an arcade Mario Kart racer and only improved on the first! Sitting down with a friend to compete in tried-and-true kart racing is an awesome arcade experience, and not one to be missed!
  • Maximum Force (in "Area 51/Maximum Force" cabinet)

    Maximum Force

    (in "Area 51/Maximum Force" cabinet)

    Manufacturer: Atari Games
    Release Date: 1997
  • Millipede (in "Multicade" cabinet)

    Millipede

    (in "Multicade" cabinet)

    Manufacturer: Atari
    Release Date: 1982
  • Mortal Kombat II

    Mortal Kombat II

    Manufacturer: Midway
    Release Date: 1993
  • Ms. Pac-Man

    Ms. Pac-Man

    Manufacturer: Midway
    Release Date: 1981
  • Ms. Pac-Man

    Ms. Pac-Man

    Manufacturer: Midway
    Release Date: 1981
  • N
  • NARC

    NARC

    Manufacturer: Williams
    Release Date: 1988
    When NARC first landed in arcades in 1988, it definitely raised a few eyebrows. From Eugene Jarvis, the innovator behind Robotron: 2084 and Defender, NARC was immediately noticed for its high level of violence and controversial subject matter. In this entertaining side scrolling action game, one or two players clean up the mean city streets to take down drug kingpin Mr. Big. Complete with an imposing black cabinet and blood-spattered marquee, the game went all the way with its gruesome aesthetic in a time when video games were often censored and marketed to kids. Players confiscate contraband and currency in each level that is completed with a character-driven boss battle. All of the criminals and dealers are members of the drug gang K.R.A.K., led by the repulsive Mr. Big. NARC was also notable for its innovation in graphical style. Sporting a higher resolution than most arcade games, it made use of video and photographed sprites, a presentation that would later be popularized with Mortal Kombat. In addition, the game sports some great audio, with recorded speech and screams. Grab a friend and blast your way to the headquarters of Mr. Big – and remember, Winners Don’t Use Drugs!
  • NBA Jam

    NBA Jam

    Manufacturer: Midway
    Release Date: 1993
  • NFL Blitz ‘99

    NFL Blitz ‘99

    Manufacturer: Midway
    Release Date: 1998
  • P
  • Pac-Man Battle Royale

    Pac-Man Battle Royale

    Manufacturer: Namco
    Release Date: 2010
  • Paperboy

    Paperboy

    Manufacturer: Atari Games
    Release Date: 1984
  • PlayChoice-10

    PlayChoice-10

    Manufacturer: Nintendo
    Release Date: 1986
  • Q
  • Q*bert

    Q*bert

    Manufacturer: Gottlieb
    Release Date: 1982
  • R
  • Raiden II

    Raiden II

    Manufacturer: Seibu Kaihatsu/Fabtek
    Release Date: 1993
  • Rampage World Tour

    Rampage World Tour

    Manufacturer: Midway
    Release Date: 1997
  • RoadBlasters

    RoadBlasters

    Manufacturer: Atari Games
    Release Date: 1987
    Drive to survive and blast away anything in your path with Atari Games' 1987 combat racer, RoadBlasters! You're a nameless road warrior piloting a futuristic vehicle, competing in a life-or-death race across the vast reaches of the post-apocalypse. Put your foot to the floor and your finger on the trigger, because your opponents don't just want to cross the finish line - they want to finish you, too! Can you steer your way to victory in the ultimate race, or will you end up in the rear view mirror? Cruise down to Ground Kontrol and find out!
  • Robotron: 2084

    Robotron: 2084

    Manufacturer: Williams
    Release Date: 1982
  • S
  • San Francisco Rush 2049

    San Francisco Rush 2049

    Manufacturer: Atari Games
    Release Date: 1999
  • Simpsons, The

    Simpsons, The

    Manufacturer: Konami
    Release Date: 1991
  • Smash TV

    Smash TV

    Manufacturer: Williams
    Release Date: 1990
  • Star Wars

    Star Wars

    Manufacturer: Atari
    Release Date: 1983
  • Street Fighter III: Third Strike

    Street Fighter III: Third Strike

    Manufacturer: Capcom
    Release Date: 1999
  • Strikers 1945 (in "Trigger Zone" cabinet)

    Strikers 1945

    (in "Trigger Zone" cabinet)

    Manufacturer: Psikyo
    Release Date: 1995
  • Sunset Riders

    Sunset Riders

    Manufacturer: Konami
    Release Date: 1991
  • T
  • Teenage Mutant Ninja Turtles

    Teenage Mutant Ninja Turtles

    Manufacturer: Konami
    Release Date: 1989
  • Tempest

    Tempest

    Manufacturer: Atari
    Release Date: 1980
  • Tetris (in "Tetris Multigame 2" cabinet)

    Tetris

    (in "Tetris Multigame 2" cabinet)

    Manufacturer: Atari Games
    Release Date: 1988
  • Tetris Plus

    Tetris Plus

    Release Date: 1997
  • Time Crisis II

    Time Crisis II

    Manufacturer: Namco
    Release Date: 1997
    Namco broke ground and really innovated with the original Time Crisis. Though there have been gun games as long as there have been arcades, the ideas in Time Crisis really introduced some new, entertaining elements to just plain shooting at stuff. As implied in the name, the player is under a bit of time constraint, as a countdown timer makes everything a hurry. More time can be earned by clearing checkpoints and accomplishing missions quickly. But the real trademark to Time Crisis gameplay is the foot pedal at the base of the cabinet. With it, players can duck behind cover or hide behind corners to avoid enemy fire, choosing when to jump out and shoot. Time Crisis II introduced two player game play, with a cooperative mode so friends can enjoy the bullet-ridden mayhem! The aesthetic of the Time Crisis series is notoriously cheesy, but embraced among fans. The action movie tropes at play here are quite deliberate, and well-suited to the theme. Time Crisis II sees a pair of secret agents firing away in an effort to stop an evil corporation from launching a military satellite. For an action game, it’s rather plot heavy, and the players are treated to cinematic cutscenes and rough dialogue. Time Crisis II is one of the best arcade shooters ever released, and we’re proud to finally add this massive cabinet to our lineup. Take a break and play it today, and bring a friend – with two players, it’s even better!
  • Track & Field

    Track & Field

    Manufacturer: Konami
    Release Date: 1983
  • TRON

    TRON

    Manufacturer: Bally/Midway
    Release Date: 1982
  • V
  • Virtua Cop 2

    Virtua Cop 2

    Manufacturer: Sega
    Release Date: 1995
  • X
  • X-Men (6 Players)

    X-Men (6 Players)

    Manufacturer: Konami
    Release Date: 1992
  • X-Men vs. Street Fighter (in "Multi-Capcom" cabinet)

    X-Men vs. Street Fighter

    (in "Multi-Capcom" cabinet)

    Manufacturer: Capcom
    Release Date: 1996

Pinball Badness

Behold the largest and best-maintained public pinball gameroom in the Pacific Northwest!

  • A
  • Addams Family, The (Bally , 1992)
    The #1 selling pinball game of all time! Explore the Addams family mansion and raid treasure from the vault. Thing “lends a hand”, picking up the ball and flipping flippers for you! Special Collector's Edition adds prizes from Cousin It's Hideout.
  • Attack From Mars (Midway , 1995)
    Meet pinball's answer to those campy, broccoli-headed aliens that invaded Earth in pulp comics and toys of the 1950s. Shoot the flashing, 'spinning' saucer and bouncing, rubbery-armed Martians to save the countries of the world, then mount a counterattack on Mars itself!
  • B
  • Bram Stoker’s Dracula (Williams , 1993)
  • C
  • Champion Pub (Bally , 1998)
    Hailing from Chicago, Illinois and weighing in at 300 lbs, The Champion Pub pinball table has landed at Ground Kontrol, ready to rumble! Skip the locker room – but hit the change machine – and prepare to face 10 different pinball pugilists from around the globe! Build up your health bar by hitting the heavy bag in the center, attempting the jump rope (where your ball literally jumps up to avoid a rotating gate) or pounding the speed bag (time your flipper presses to punch the bag as many times as possible!) Once you’re fighting fit, enter the ring – and the heavy bag will rotate to reveal an animatronic boxer with his arms swinging! Shoot the ramps to light a jab combo, and shoot up the center ramps to complete it. If you flip like a butterfly and shoot like a bee, you’ll knock his block off and advance to the next rank! It’s not all about bare-knuckle brawling, though – there’s plenty more to do in this turn-of-the-century trip. Score points and an extra ball by keeping the floors clean in the Spittin’ Gallery, play a hand of poker, and make the pub go ballistic by activating Multibrawl! The Champion Pub is easily one of the most creative pinball games you’ll ever play. “Come on in & pound a few!”
  • Cirqus Voltaire (Bally/Midway , 1997)
    Marvel at the mystery of Cirqus Voltaire! Brilliant colors, lively gameplay and innovative features are the hallmarks of this late-model Williams pin. Battle the crazed ringmaster as he pops up from the playfield and captures your ball, balancing it precariously on his head! Cannon fire, a disappearing "boom balloon" bumper and death-defying high wire balancing acts all await you. WIth six different multi-ball modes, there's always something new to discover under the big top!
  • Creature From The Black Lagoon (Williams , 1993)
    While it does stick to its classic monster movie inspiration, Creature from the Black Lagoon pinball is really more of a love letter to the drive-in movie theatre experience of bygone years. The successful player will eventually start the show, and enjoy the Creature in all his spooky, holographic glory, but until then it’s all rockin' tunes and date-night popcorn. The five officially licensed hit songs from the 50s and 60s serve as effective background melody making this game as musical as it is fun! From John Trudeau - who worked on Judge Dredd and Bride of Pin*Bot, among others - Creature is a table that deserves its passionate fan base. Most of the scoring targets will escalate with an appropriate animation as the player progresses through them. Among these are teenage Romeo trying to score a kiss, several treats from the concession stand, and the unforgettable “MOVE YOUR CAR” sequence with its explosive conclusion! The DMD truly demands your attention in this visually-driven pinball title. Completing four of the game’s objectives will light F-I-L-M, then the locks, and finally multiball. It's in this mode where the lights dim, the movie starts, and the spooky hologram of the titular Creature haunts the playfield. It’s actually not the easiest multiball to achieve, but it's worth the work to see the game's dedication to the theme! Take a trip back to the golden era of drive-ins with Creature From The Black Lagoon pinball, and don't forget to to hit our snack bar at intermission!
  • D
  • Doctor Who (Bally , 1990)
    The seven Doctors are fleeing from the relentless Daleks, and only you can rescue them! Hit the "Time Expander" to raise it out of the playfield one level, then another(!), and complete the targets inside to enter the Time Expansion and banish the Daleks and their evil leader Davros once and for all.

    Listen to the memorable original theme music and quotes from the good Doctors as you play. Artwork includes famous scenes from the series and a talking, flashing Dalek perched atop the backbox.
  • H
  • Haunted House (Gottlieb , 1980)
    Enter the Haunted House, where nothing is as it seems! Flippers angle away from each other, false targets lead to secret passages, and ramps and trap doors reveal three levels of play...one underneath the table!
  • I
  • Indiana Jones: The Pinball Adventure (Williams , 1993)
  • J
  • Judge Dredd (Bally , 1993)
    You are the law! Bally’s 1993 pinball Judge Dredd dares you to brave the most dangerous city ever: Mega-City One, teeming with criminals, crooks, and all types of creeps! Only one man can keep the peace: Judge Dredd! Pursue perpetrators, take down a murderous sniper, destroy a battle tank or jail someone for bad gas – the action is fast, frenetic and often hilarious! Based on the original 2000 AD comic (and not the Sly Stallone film adaptation), Judge Dredd keeps the same bizarre, dark humor of the source material and pulls no punishment. Want to skip to multiball? Drop an extra credit to activate “SuperGame”, an instant 2-ball multiball with 4 unique modes: Mad Bomber, Deadworld Attack, Traffic Jam and Prison Break. Each mode has its own objectives, and if you’re quick to light the J-U-D-G-E targets, you’ll start a 6-ball frenzy multiball! Your mission to protect and serve pinball doesn’t end there, though: Advance crime levels for your chance at a 100-million point shot! Judge Dredd is a fantastically detailed widebody “SuperPin” table released the same year as other classic widebody games like The Twilight Zone, Star Trek: Next Generation and Indiana Jones: The Pinball Adventure, to name a few. If you’re a fan of those games, you’ll love Judge Dredd’s unique style. Sentence yourself to an evening of fantastic pinball: Play Judge Dredd today!
  • L
  • Lord Of The Rings (Stern , 2003)
    As complex as the book, as fastpaced as the video game, and as pretty as the movie, Lord of the Rings pinball will become your favorite new game before you know it! Win the rings of Dwarves, Elves, and Men, forge The One Ring, then play all three movie multiball modes to destroy it. Playfield includes a giant Balrog guarding the pass to the One ring, intricate towers you can knock down with skillful shots, and over a dozen die-cast miniatures of the heroes and villains of Middle Earth.
  • N
  • No Good Gofers (Williams , 1997)
    Golf and pinball have a lot in common if you think about it. In both games, the player tries over and over to perfect precise shots, balancing frustration and glory in a contest of man vs. gravity. While golf is played on a sprawling outdoor course, and pinball is always played indoors, both hobbies are habit forming, social, and can take years to perfect. No Good Gofers is a particularly entertaining pinball table with a fully-realized golf theme, even though it borrows more from Caddyshack than the PGA Tour. The yuks are constant in this silly, irreverent table, but the gameplay is genuine and rewarding! In No Good Gofers, the majority of the player’s efforts will be to advance holes of golf played in-game. This is accomplished by completing a few flashing “drive” shots, then sending the ball to the wide putting range zone. The main objective here isn’t terribly difficult, but playing through nine holes with a host of other modes and objectives can be a very rich round of pinball. Bud and Buzz, the loudmouthed “gofers” seen on the colorful backglass, serve as the stars of the game. The player hits their pop-up targets to lock and start multiball, and often to just silence their constant taunting. Several times throughout a game, the player will get brief chances to shoot the elusive Hole in One shot. For this, a special ramp lowers directly on to the center of the playfield, setting up a crucial shot to an upper ramp. Big points and game advancement reward this tricky, satisfying bull’s-eye! No Good Gofers is light, unintimidating, and silly enough for just about anyone to play, but also a deep, objective-oriented game that will please the most discerning pinheads. Tee up with your favorite beverage and try it today!
  • P
  • Pirates of the Caribbean (Stern , 2006)
    The greatest pirate adventure of all time is now a pinball machine at Ground Kontrol. Sink ships and battle the Kraken to defeat Davy Jones and win the Dead Man's Chest.
  • R
  • Red & Ted’s Road Show (Williams , 1994)
    An extreme wrecking extravaganza! Bulldoze your way across the USA through modes like Spring Break, Monster Mash, Smash The Cabs and Escape From Ohio. Red & Ted heads keep their eyes on the ball and talk to you through the magic of ‘Pinmation’ animatronics. Pull the second plunger for an awesome skill shot at Ted's mouth. Ouch! Country singer Carlene Carter provides the voice of Red, and her hit tune “Every Little Thing” plays during multiball, Jackpot, and “Super Payday” wizard modes.
  • S
  • Scared Stiff (Bally/Midway , 1996)
    If you’ve never played this old bat from designer Dennis Nordman, you’re missing out on one of the most stylish and humorous pinball experiences of all time. It’s just loaded with cheeky innuendo and geeky in-jokes about horror movies and pinball tables!
  • Shrek (Stern , 2008)
  • Simpsons Pinball Party, The (Stern , 2003)
    A seemingly endless string of memorable moments and characters make The Simpsons a perfect theme for this recent table from Stern. Mayor Quimby, Cletus the Slack-Jawed Yokel, Comic Book Guy, Professor Frink - you name ‘em, they’re here, and they brought pinball jokes!
  • Sopranos, The (Stern , 2005)
  • South Park (Sega Pinball , 1999)
    "This pinball machine's got the farts!" Chef and the boys, Terence & Philip, and the citizens of South Park 'cut loose' with all the rude and lewd commentary you'd expect from the scathingly funny and scatological cartoon show. Flush your "salty chocolate" balls down the toilet to summon Mr. Hankey for multiball, and repeatedly kill Kenny (you b*stard!)
  • Spider-Man (Stern , 2007)
    Released in response to the recent trilogy of Spidey’s movies, this table pits the webslinger against his four most gruesome foes: The Green Goblin, Sandman, Dr. Octopus and Venom! Spider-Man is the pinnacle of modern, high-tech pinball. Both old schoolers and newcomers dig it for its deep gameplay with lots of modes and shots galore! Remember: “With great pinball, comes great replayability.”
  • Star Trek: The Next Generation (Williams , 1993)
    Boldly go where no pinball player has gone before with the cast of this memorable TV series as your crew. Complete missions, battle the Borg, and explore The Final Frontier with an amazing 6-ball multiball. Make it so!
  • Star Wars Episode 1 (Williams , 1999)
  • T
  • Tales Of The Arabian Nights (Williams , 1996)
  • Terminator 2: Judgment Day (Williams , 1991)
    Focused, fast, and relentless like its namesake, this early '90s pin keeps things moving with an open playfield and simple layout. Fast, full-playfield loops and turnarounds send the ball directly back to the flippers for continuous action. “Ah'll be back.”
  • Theatre of Magic (Bally , 1995)
    "Stupendous displays of spellbinding power" are to be expected when you enter this game's world of illusion, where the impossible becomes reality. Watch the ball levitate, disappear, and suddenly reverse direction due to amazing unseen forces. Hit the Magic Trunk to perform tricks of your own, such as escaping from a strait jacket or safe, or juggle three balls during the many multiball modes.
  • Twilight Zone (Williams , 1993)
    You are about to enter another dimension: A dimension of space. A dimension of time. A dimension of mindblowingly awesome pinball. That’s right, the legendary Twilight Zone pinball machine exists in your dimension at Ground Kontrol! For pinball fans, Twilight Zone needs no introduction. For the uninitiated, here’s a quick run-down of just a few of its innovative and unique features:
    • A functioning “gumball” machine that vends pinballs across the table;
    • A clock that tracks your progress into the Twilight Zone;
    • An invisible “Power” you must battle using only your wits and the laws of physics; and, most infamously:
    • The “Power Ball,” a lightweight and lightning-fast mutant pinball that randomly appears on the playfield.
  • W
  • White Water (Williams , 1993)
    Speed through raging rapids and drive Bigfoot nuts with this table's star, "Wet Willie"!
  • World Cup Soccer (Bally/Midway , 1994)
    World Cup Soccer is a sought-after, entertaining machine from the always-inspired designer John Popadiuk. Popadiuk is also responsible for such greats as Tales of the Arabian Nights, Theater of Magic, and Cirquis Voltaire. In World Cup, the 1994 soccer championship games were well-commemorated with an accessible, rewarding table that just about anyone feels comfortable playing. Right away, the player will notice the giant spinning soccer ball, just to the right of the main playfield. Contact with this object will cause the ball to veer off unpredictably, and adds an element of randomness to the game. At the back of the field is a goal, guarded by a moving goalkeeper, and the player can repeatedly land this satisfying shot for big points. The trademark Magna-Save feature allows the player a chance to rescue a ball doomed for draining, by quickly hitting the separate Magna-Save button. Doing this requires the lighting speed of a goalie, but is an excellent way to keep a good ball going. In addition, the ramp game in World Cup is particularly epic, and really pits the player against gravity. Beautifully arranged with custom green and purple lighting, Ground Kontrol’s well-maintained copy of World Cup plays particularly well, good enough for the most discerning pinhead.
  • World Cup Soccer (Midway , 1994)
    World Cup Soccer is a sought-after, entertaining machine from the always-inspired designer John Popadiuk. Popadiuk is also responsible for such greats as Tales of the Arabian Nights, Theater of Magic, and Cirquis Voltaire. In World Cup, the 1994 soccer championship games were well-commemorated with an accessible, rewarding table that just about anyone feels comfortable playing. Right away, the player will notice the giant spinning soccer ball, just to the right of the main playfield. Contact with this object will cause the ball to veer off unpredictably, and adds an element of randomness to the game. At the back of the field is a goal, guarded by a moving goalkeeper, and the player can repeatedly land this satisfying shot for big points. The trademark Magna-Save feature allows the player a chance to rescue a ball doomed for draining, by quickly hitting the separate Magna-Save button. Doing this requires the lighting speed of a goalie, but is an excellent way to keep a good ball going. In addition, the ramp game in World Cup is particularly epic, and really pits the player against gravity. Beautifully arranged with custom green and purple lighting, Ground Kontrol’s well-maintained copy of World Cup plays particularly well, good enough for the most discerning pinhead.