Addams Family, The
(Bally , 1992)
The #1 selling pinball game of all time! Explore the Addams family mansion and raid treasure from the vault. Thing “lends a hand”, picking up the ball and flipping flippers for you! Special Collector's Edition adds prizes from Cousin It's Hideout.
Attack From Mars
(Midway , 1995)
Meet pinball's answer to those campy, broccoli-headed aliens that invaded Earth in pulp comics and toys of the 1950s. Shoot the flashing, 'spinning' saucer and bouncing, rubbery-armed Martians to save the countries of the world, then mount a counterattack on Mars itself!
Bram Stoker’s Dracula
(Williams , 1993)
Francis Ford Coppola’s early 90’s Dracula film tried more than a lot of previous cinematic efforts to really stick to the book. As such, it is a wholly dark, violent, eerie and tragic film. More than a lot of pinball tables, Dracula really captures this essence, and is a great example of just how moody a pinball experience can be. While truly one of the stranger, more morbid tables one can play, it is more than just mood, and is full of special, original and satisfying pinball content!
For one, all three of the multiball modes can be triggered simultaneously. This leads to an absolute scoring blitz, as all of the jackpots are lit and stackable! Doing this takes a bit of planning, and a deliberate effort to light the correct spots before triggering mulitball, but the end result is well worth it, and it is actually quite possible to pull off.
The eerie Mist Multiball definitely deserves mention, as a ball glides across the playfield by itself, guided by some unseen hand. Knocking this ball from its spectral trail with one of your own triggers the scoring mode, and you get to keep the haunted one in play. A particularly fun video mode is also present here, with the player using the left and right flippers to shoot waves of attacking wolves.
Brimming with movie-accurate sound, haunting music, and dementedly atmospheric gameplay, Dracula is a gem in the already strong Williams lineup. Just be happy you get to play it in a nice loud arcade - playing this one alone in a basement could get pretty dark!
(Bally , 1998)
Hailing from Chicago, Illinois and weighing in at 300 lbs, The Champion Pub pinball table has landed at Ground Kontrol, ready to rumble!
Skip the locker room – but hit the change machine – and prepare to face 10 different pinball pugilists from around the globe! Build up your health bar by hitting the heavy bag in the center, attempting the jump rope (where your ball literally jumps up to avoid a rotating gate) or pounding the speed bag (time your flipper presses to punch the bag as many times as possible!)
Once you’re fighting fit, enter the ring – and the heavy bag will rotate to reveal an animatronic boxer with his arms swinging! Shoot the ramps to light a jab combo, and shoot up the center ramps to complete it. If you flip like a butterfly and shoot like a bee, you’ll knock his block off and advance to the next rank!
It’s not all about bare-knuckle brawling, though – there’s plenty more to do in this turn-of-the-century trip. Score points and an extra ball by keeping the floors clean in the Spittin’ Gallery, play a hand of poker, and make the pub go ballistic by activating Multibrawl!
The Champion Pub is easily one of the most creative pinball games you’ll ever play.
“Come on in & pound a few!”
(Bally/Midway , 1997)
Marvel at the mystery of Cirqus Voltaire! Brilliant colors, lively gameplay and innovative features are the hallmarks of this late-model Williams pin. Battle the crazed ringmaster as he pops up from the playfield and captures your ball, balancing it precariously on his head! Cannon fire, a disappearing "boom balloon" bumper and death-defying high wire balancing acts all await you. WIth six different multi-ball modes, there's always something new to discover under the big top!
Creature From The Black Lagoon
(Williams , 1993)
While it does stick to its classic monster movie inspiration, Creature from the Black Lagoon pinball is really more of a love letter to the drive-in movie theatre experience of bygone years. The successful player will eventually start the show, and enjoy the Creature in all his spooky, holographic glory, but until then it’s all rockin' tunes and date-night popcorn. The five officially licensed hit songs from the 50s and 60s serve as effective background melody making this game as musical as it is fun!
From John Trudeau - who worked on Judge Dredd and Bride of Pin*Bot, among others - Creature is a table that deserves its passionate fan base. Most of the scoring targets will escalate with an appropriate animation as the player progresses through them. Among these are teenage Romeo trying to score a kiss, several treats from the concession stand, and the unforgettable “MOVE YOUR CAR” sequence with its explosive conclusion! The DMD truly demands your attention in this visually-driven pinball title.
Completing four of the game’s objectives will light F-I-L-M, then the locks, and finally multiball. It's in this mode where the lights dim, the movie starts, and the spooky hologram of the titular Creature haunts the playfield. It’s actually not the easiest multiball to achieve, but it's worth the work to see the game's dedication to the theme!
Take a trip back to the golden era of drive-ins with Creature From The Black Lagoon pinball, and don't forget to to hit our snack bar at intermission!
(Bally , 1990)
The seven Doctors are fleeing from the relentless Daleks, and only you can rescue them! Hit the "Time Expander" to raise it out of the playfield one level, then another(!), and complete the targets inside to enter the Time Expansion and banish the Daleks and their evil leader Davros once and for all.
Listen to the memorable original theme music and quotes from the good Doctors as you play. Artwork includes famous scenes from the series and a talking, flashing Dalek perched atop the backbox.
Indiana Jones: The Pinball Adventure
(Williams , 1993)
Williams really hit their stride in 1993 with the Super*Pin family of tables, regarded as some of pinball’s all time greatest. Among them: Twilight Zone, Star Trek: The Next Generation and this particular gem, Indiana Jones: The Pinball Adventure. Like its other Super*Pin brethren, Indiana Jones features a widebody playfield. Taking full advantage of the rich Indiana Jones license, designers Mark Richie (Fish Tales) and Brian Eddy (Attack From Mars) put together a deep game with plenty to see and do!
Based on the first three Indiana Jones films, Indiana Jones: The Pinball Adventure is packed with plenty of nods to the series' most memorable moments. There are four multiball modes, two of which pile on a frantic six ball bash! The table features include the love-it-or-hate-it “Path of Adventure,” which is a separate playfield that the player must tilt as the ball falls through, avoiding holes in the playfield floor. It’s not unlike the old “labyrinth” wooden box toys, just simplified for a pinball playfield. The classic Indiana Jones score is the main soundtrack for the game, but there are plenty of music cues and sound clips to accompany the several varied modes of gameplay. Giving the sound some extra oomph is Williams' DCS sound system, introduced with this game and later utilized for most of their titles through the 90s, including video games. DCS (short for "Digital Compression System") allowed for higher-quality and more dynamic sound, with multiple channels allowing music, speech and sound effects to be mixed during the game. Whether you're energized by the trademark Indiana Jones fanfare or quoting along with one of the many lines lifted straight from the original film trilogy, you'll be more immersed in the action!
This game is truly a fine discovery, and a treasure among pinball classics. When it comes to pinball, you must choose, but choose wisely and go for Indiana Jones: The Pinball Adventure!
(Bally , 1993)
You are the law! Bally’s 1993 pinball Judge Dredd dares you to brave the most dangerous city ever: Mega-City One, teeming with criminals, crooks, and all types of creeps! Only one man can keep the peace: Judge Dredd! Pursue perpetrators, take down a murderous sniper, destroy a battle tank or jail someone for bad gas – the action is fast, frenetic and often hilarious! Based on the original 2000 AD comic (and not the Sly Stallone film adaptation), Judge Dredd keeps the same bizarre, dark humor of the source material and pulls no punishment.
Want to skip to multiball? Drop an extra credit to activate “SuperGame”, an instant 2-ball multiball with 4 unique modes: Mad Bomber, Deadworld Attack, Traffic Jam and Prison Break. Each mode has its own objectives, and if you’re quick to light the J-U-D-G-E targets, you’ll start a 6-ball frenzy multiball! Your mission to protect and serve pinball doesn’t end there, though: Advance crime levels for your chance at a 100-million point shot!
Judge Dredd is a fantastically detailed widebody “SuperPin” table released the same year as other classic widebody games like The Twilight Zone, Star Trek: Next Generation and Indiana Jones: The Pinball Adventure, to name a few. If you’re a fan of those games, you’ll love Judge Dredd’s unique style. Sentence yourself to an evening of fantastic pinball: Play Judge Dredd today!
Lord Of The Rings
(Stern , 2003)
As complex as the book, as fastpaced as the video game, and as pretty as the movie, Lord of the Rings pinball will become your favorite new game before you know it! Win the rings of Dwarves, Elves, and Men, forge The One Ring, then play all three movie multiball modes to destroy it. Playfield includes a giant Balrog guarding the pass to the One ring, intricate towers you can knock down with skillful shots, and over a dozen die-cast miniatures of the heroes and villains of Middle Earth.
No Good Gofers
(Williams , 1997)
Golf and pinball have a lot in common if you think about it. In both games, the player tries over and over to perfect precise shots, balancing frustration and glory in a contest of man vs. gravity. While golf is played on a sprawling outdoor course, and pinball is always played indoors, both hobbies are habit forming, social, and can take years to perfect. No Good Gofers is a particularly entertaining pinball table with a fully-realized golf theme, even though it borrows more from Caddyshack than the PGA Tour. The yuks are constant in this silly, irreverent table, but the gameplay is genuine and rewarding!
In No Good Gofers, the majority of the player’s efforts will be to advance holes of golf played in-game. This is accomplished by completing a few flashing “drive” shots, then sending the ball to the wide putting range zone. The main objective here isn’t terribly difficult, but playing through nine holes with a host of other modes and objectives can be a very rich round of pinball. Bud and Buzz, the loudmouthed “gofers” seen on the colorful backglass, serve as the stars of the game. The player hits their pop-up targets to lock and start multiball, and often to just silence their constant taunting. Several times throughout a game, the player will get brief chances to shoot the elusive Hole in One shot. For this, a special ramp lowers directly on to the center of the playfield, setting up a crucial shot to an upper ramp. Big points and game advancement reward this tricky, satisfying bull’s-eye!
No Good Gofers is light, unintimidating, and silly enough for just about anyone to play, but also a deep, objective-oriented game that will please the most discerning pinheads. Tee up with your favorite beverage and try it today!
Pirates of the Caribbean
(Stern , 2006)
A fan favorite based on the hit Disney franchise, Pirates of the Caribbean pulls elements from the first two "Pirates" films for a swashbuckling good time! Designer Dennis Nordman (Elvira Scared Stiff) created this inspired silverball journey through the seven seas, with a moderate pace that welcomes new players and depths of difficulty to satisfy weathered veterans willing to put in extra work.
Pirates offers a number of options for excitement here, most memorably the "Shinking Ship" challenges, where you strike an actual ship with your ball to sink it into the playfield! This also triggers the Kraken and Davy Jones multiball modes, for an extra satisfying conclusion to each battle with pirate rivals. The spinner plate in the upper left of the playfield is a rewarding shot, with enough lucky visits also triggering another multiball mode. The game is centered around a compass rose seen in the middle of the playfield, with each of the eight objectives displayed. Completion of all of these starts the wizard mode, the awesome Four Winds Multiball! Pirates was also the first Stern game to use an LED display instead of the traditional Dot Matrix. The result is a crisp, clear and bright screen, with some pretty great animations throughout.
Quips from Jack Sparrow, well-crafted models, and an exciting multi-level playfield - there's a lot to treasure in this table, so collect your coins and set out for adventure in Pirates of the Caribbean!
(Bally/Midway , 1996)
If you’ve never played this old bat from designer Dennis Nordman, you’re missing out on one of the most stylish and humorous pinball experiences of all time. It’s just loaded with cheeky innuendo and geeky in-jokes about horror movies and pinball tables!
Simpsons Pinball Party, The
(Stern , 2003)
A seemingly endless string of memorable moments and characters make The Simpsons a perfect theme for this recent table from Stern. Mayor Quimby, Cletus the Slack-Jawed Yokel, Comic Book Guy, Professor Frink - you name ‘em, they’re here, and they brought pinball jokes!
(Stern , 2005)
(Sega Pinball , 1999)
"This pinball machine's got the farts!" Chef and the boys, Terence & Philip, and the citizens of South Park 'cut loose' with all the rude and lewd commentary you'd expect from the scathingly funny and scatological cartoon show. Flush your "salty chocolate" balls down the toilet to summon Mr. Hankey for multiball, and repeatedly kill Kenny (you b*stard!)
(Stern , 2007)
Released in response to the recent trilogy of Spidey’s movies, this table pits the webslinger against his four most gruesome foes: The Green Goblin, Sandman, Dr. Octopus and Venom! Spider-Man is the pinnacle of modern, high-tech pinball. Both old schoolers and newcomers dig it for its deep gameplay with lots of modes and shots galore! Remember: “With great pinball, comes great replayability.”
Star Trek: The Next Generation
(Williams , 1993)
Boldly go where no pinball player has gone before with the cast of this memorable TV series as your crew. Complete missions, battle the Borg, and explore The Final Frontier with an amazing 6-ball multiball. Make it so!
(Data East , 1992)
Star Wars had a strong video game presence early on in arcades thanks to Atari, but it took a little while for the franchise to really make an impact as a pinball experience. Two pins with very limited runs preceded this game - The Empire Strikes Back (1980, Hankin) and Star Wars (1987, Sonic) - but flipper fanatics didn't have a real opportunity to use the Force until Data East released their version of Star Wars in 1992.
Equipped with a control lever instead of a traditional plunger, your first objective in the game is to take out a TIE fighter in the video-based skill shot. Hit the ramp to score big points, light S-T-A-R W-A-R-S and unlock awards. When you see the red light above The Force scoop, hit it to collect a Force Award. The Force Awards range from lighting other special shots to increasing your bonus to activating the Tri-Ball multiball! If you hit The Force scoop when it's not lit, your carelessness can be rewarded by a Dark Side shot (worth 25 million after 5 shots), complete with the ominous breathing of Darth Vader. Shoot the Death Star several times for another path to Tri-Ball, and don't forget about your control lever - after your 5th Death Star hit, you can push it down and press its fire button to lower the Death Star and buy yourself a quick opportunity to start Tri-Ball early with a carefully-placed shot. Veteran players know that the game's original code allowed you to conquer the table by simply hitting the center ramp over and over, but in December 2012, Chad Hendrickson released a comprehensive 20th Anniversary "fan edit" of the software. The 1.04 ruleset greatly enhances the game so you're encouraged to explore the many shots on the playfield, creating a more challenging and more rewarding experience for casual and experienced players alike. We made sure to install the upgrade on our table right away, because this is one Star Wars "special edition" that's actually an improvement!
Covered in detailed comic-book style artwork featuring iconic characters and scenes, Star Wars backs up the visuals with high-quality music, sound effects and quotes. Especially impressive and unexpected are the detailed models of R2-D2 and the Death Star. R2 reacts to the action as if he was accompanying you on the Death Star run or a trip to Dagobah, even hopping up and down if you achieve something truly awesome, like scoring a replay. If you think this pinball table is just a bucket of bolts, think again - after just one game, you'll be rushing to return to the change machine in less than 12 parsecs!
Star Wars Episode 1
(Williams , 1999)
Special in many ways, Star Wars Episode I was the last pinball table produced by the legendary Williams company. It is also of course, one of two “Pinball 2000” tables, the other being the Attack From Mars spiritual sequel, Revenge from Mars. Pinball 2000 features a tinted playfield glass that reflects a monitor hanging in the backglass, creating the illusion of sprite-based graphics on the playfield for a hybrid between video games and pinball. Generally regarded at the better of the two Pinball 2000 titles, Episode I makes good use of its unique design and instantly recognizable license.
Episode I was designed by John Popadiuk, the master behind Cirquis Voltaire and Theatre of Magic. The main goal in the game is to advance as a Jedi, starting as a Youth and ending up as an all-powerful Jedi Sprit. Along the way there are tons of fun and interesting modes that all fully utilize the monitor, creating a dynamic experience that would be difficult if not impossible in traditional pinball. Jar Jar and Anakin are ever-present here, much to the chagrin of the pickier fans, but fortunately the awesomely creepy Darth Maul and the "Duel of the Fates" score feature prominently as well!
The game's modes range from serious space battles to the undeniably goofy "Jar Jar Juggling", taking you through a fairly accurate representation of the film's attempts at pleasing hardcore Star Wars fans and young Padawans not yet trained in the ways of the Force. The key multiball mode is a lightsaber duel between the Jedi Knight Qui-Gon Jinn and Darth Maul. Simply participating in this special mode will advance your rank, but if you manage to defeat Darth Maul, you'll earn 5 million points each time! Some of the game's thirteen modes also offer "Perfect Shooting" bonuses as an alternative challenge to simply completing the conditions. Once you've beaten all thirteen, the modes unlock again with double the bonuses.
Say what you will about the Episode I film, the pinball adaptation ended up a memorable experience with a lot to do and see. Of course, credit must be given to its excellent design and ambitious technical achievements, which sadly did not lead to enough success to keep Williams afloat. Since you don't have to shift your attention between the playfield and a traditional score display, some may find this an easier introduction to the world of pinball. Amateurs, kids, pros and dedicated Star Wars fans can all find something to like in this game that seems flashy at first, but reveals a lot of depth!
Terminator 2: Judgment Day
(Williams , 1991)
Focused, fast, and relentless like its namesake, this early '90s pin keeps things moving with an open playfield and simple layout. Fast, full-playfield loops and turnarounds send the ball directly back to the flippers for continuous action. “Ah'll be back.”
The Walking Dead
(Stern , 2014)
The TV series successfully adapted the hit comic series and now Stern’s taken the zombie-killing chaos to the pinball world. Sights and sounds from the show add to the ambience, and the playfield has artwork packed with plenty of references for fans of The Walking Dead. The show’s special FX makeup designer Greg Nicotero even designed the disgustingly detailed zombie toys!
Plunge into the post-apocalyptic world, and get ready to do battle. Shoot drop targets to collect supplies and do it again to activate Blood Bath, where every shot is worth 5,000 points. Enter the tunnel past the pop bumpers and earn more and more points with each successive shot, while you’ve got time. Bash the Well Walker to start Well Walker multiball. Looping left and right ramps keep your ball moving quickly through the back of the table, but stay vigilant, as you can kill extra walkers each time a crosshair target is lit. The prison building might offer temporary sanctuary, but not before you clean it out! During prison multiball, hit the “Stab” standing targets to collect kills and increase the kill multiplier, and keep hitting and relighting jackpots to light the Super Jackpot! Hardcore pinball fans will also appreciate a throwback feature rarely seen: Rollover star targets with an updated design. This game’s got fast and fun gameplay that offers some cool twists on classic ideas.
Theatre of Magic
(Bally , 1995)
"Stupendous displays of spellbinding power" are to be expected when you enter this game's world of illusion, where the impossible becomes reality. Watch the ball levitate, disappear, and suddenly reverse direction due to amazing unseen forces. Hit the Magic Trunk to perform tricks of your own, such as escaping from a strait jacket or safe, or juggle three balls during the many multiball modes.
(Williams , 1993)
You are about to enter another dimension: A dimension of space. A dimension of time. A dimension of mindblowingly awesome pinball. That’s right, the legendary Twilight Zone pinball machine exists in your dimension at Ground Kontrol!
For pinball fans, Twilight Zone needs no introduction. For the uninitiated, here’s a quick run-down of just a few of its innovative and unique features:
- A functioning “gumball” machine that vends pinballs across the table;
- A clock that tracks your progress into the Twilight Zone;
- An invisible “Power” you must battle using only your wits and the laws of physics; and, most infamously:
- The “Power Ball,” a lightweight and lightning-fast mutant pinball that randomly appears on the playfield.
(Williams , 1993)
With its refreshing rafting theme, hilarious gags and addictive rule set, White Water is a sought after table that demands serious skills and a sense of humor! The river rapids setting makes for an adventurous take on a round of pinball, and the ever-present Bigfoot is your lighthearted nemesis that just wants to cool off. Wet Willie, the game's star and tour guide, provides a lot of character as he encourages the player to “keep going, partner!” Master designer Dennis Nordman, the great who brought us classics like Dr. Dude, Party Zone and both Elvira tables, struck gold with this highly original, fast-paced fan-favorite.
To progress to the ultimate goal of the Vacation Jackpot, the player must advance a raft through the rough river by completing a series of wacky adventure modes. These include the Whirlpool, complete with an actual spiraling drain in which the pinball spins down the drain. In "Bigfoot Hot Foot", you'll torment Bigfoot, who looms over the playfield as an impressive moving toy. Activate this mode by completing the "hot foot" targets above the right flipper, and you'll be treated to an animation of Bigfoot getting a rude awakening from a sadistic and sneaky prank. Once he's distracted, shoot Bigfoot Bluff in the upper playfield to enter his cave and swipe his treasures for big points! The main multiball is deceptively easy to start, and fun to shoot for, with its targets right next to the lock shot in the middle of the playfield. An upper playfield with one extra flipper allows for the Insanity Falls and Whirlpool skill shots, and combination of shooting the upper playfield and sending your ball careening back down the rise and fall of the left inlane ramp with a carefully-placed upper-right flipper shot never seems to get old!
Colorful artwork and an easy to understand (but tough to conquer) ruleset makes White Water a shining example of the balance between playability and presentation that the best Bally/Williams games offer. Drop in and go overboard with Wet Willie!
World Cup Soccer
(Bally/Midway , 1994)
World Cup Soccer is a sought-after, entertaining machine from the always-inspired designer John Popadiuk. Popadiuk is also responsible for such greats as Tales of the Arabian Nights, Theater of Magic, and Cirquis Voltaire. In World Cup, the 1994 soccer championship games were well-commemorated with an accessible, rewarding table that just about anyone feels comfortable playing.
Right away, the player will notice the giant spinning soccer ball, just to the right of the main playfield. Contact with this object will cause the ball to veer off unpredictably, and adds an element of randomness to the game. At the back of the field is a goal, guarded by a moving goalkeeper, and the player can repeatedly land this satisfying shot for big points. The trademark Magna-Save feature allows the player a chance to rescue a ball doomed for draining, by quickly hitting the separate Magna-Save button. Doing this requires the lighting speed of a goalie, but is an excellent way to keep a good ball going. In addition, the ramp game in World Cup is particularly epic, and really pits the player against gravity.
Beautifully arranged with custom green and purple lighting, Ground Kontrol’s well-maintained copy of World Cup plays particularly well, good enough for the most discerning pinhead.